John BardinelliFreelance Author, Writer, Narrative Designer
Some Nice Words
"[The writing is] Douglas Adams meets Paranoia in the most flattering manner possible."
"The dialogue and in-game humour are genuinely good."
Author and editor with ten years of experience as a full-time freelance writer. Specialization in narrative design, script writing, localization, world building, and story creation for interactive media. Published work includes sci-fi, comedy and fantasy stories for mobile, mainstream and indie games.
10 years of professional writing experience
Creative client list includes over a dozen different game development studios from around the world
Journalism credits include articles for JayIsGames, Joystiq, Mochi Media, Co-Optimus and more
Three novel manuscripts completed, along with ten works of short fiction
Scripts and worlds developed for eight different games
Script created for Crystal Picnic, a lighthearted fantasy RPG currently in development for PC, Linux, Mac OS X, OUYA and Raspberry Pi. The game follows three characters as they save the kingdom from an evil ant who has gone mad after stealing (and eating) magic crystals. Story includes 58 NPCs whose dialogue changes at several key moments in the game.
Narrative design for the comedy sci-fi defense game Freaking Meatbags. Created a script and worked with the development team to present the story in a manner that didn't interrupt the flow of the game. Additional localization editing and dialogue writing performed on an ongoing basis. Early reviews called the writing "genuinely good" and praised the game for featuring text players actually looked forward to reading.
Script for Dungeon Myths: Sewers of Stonehaven, a retro first person RPG by Fancy Factory. Text includes over 40 quests with multiple outcomes based on player input, all framed within an original story that takes place in a classic fantasy world.
Narrative design, localization and creative writing for game development studios. Experience includes ghostwritten background lore/world building, creating short dialogue sequences for mobile games, editing scripts for cinematics and videos, and writing scripts for episodic PC/Mac titles. Clients include Megaplay, Game Hive, FizzPop, Elephant Games, and others.
World building and lore creation for the MMO franchise currently in development.
Gray Raine Project
Story and script for the post-apocalyptic sci-fi game currently in development.
World building, backstory and script for the sci-fi RPG currently in development.